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package mygame.controllers;

import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.PhysicsTickListener;
import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionListener;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.control.CharacterControl;

/**
 *
 * @author Tsuyoshi
 */
public class MyCharacterControl extends CharacterControl {

    public MyCharacterControl(CollisionShape shape, float stepHeight) {
        super(shape, stepHeight);
    }
}
